


It also has a powerful explosive variant, an area-of-effect smoke grenade, and the ability to turn into smoke and dash through attacks and obstacles. Its most distinctive feature is that headshots cause enemies to choke and cough, which renders them vulnerable to instant-takedown attacks. It's a fast-firing, medium-damage, all-around weapon. Smoke is equivalent to a default pistol weapon. You get long-range shots that slow down time and can target enemy limbs, a grenade that makes enemies float in midair, and you also get a super-speed power and a charge shot. There is also a fourth power, but it is only obtained after you finish the game, and it's mostly there for kicks. There are a few plot-mandated missions where the game requires you to use a specific weapon. Replenishing your weaponry is simple, and it's rare that there is one resource in an area but not others. You grab Neon from neon signs, Smoke from flaming cars or chimneys, and Video from television screens and satellite dishes. Each power represents a weapon, and you switch them by absorbing energy from a related place in the world. Through most of the game, you have three basic powers: Neon, Smoke and Video. The gameplay hasn't changed much from the previous InFamous titles, although you have a slightly greater focus on running-and-gunning than hiding behind cover. There are only a small number of morality choices, but they offer very black-and-white options, which is used in very few games nowadays. InFamous has never shied away from "kick a puppy/save a puppy" choices, but Second Son takes it to a new level. Perhaps most disappointing is the morality system. The game attempts to give the villain a sympathetic motivation, but it's hard to reconcile that with the fact that she tortures an old woman for fun. Second Son feels the same from start to finish, and there's no sense you're building up to anything grand. Not all of them worked well, but at least they added a proper sense of escalation. The first two InFamous games had crazy twists involving time travel, characters coming back from the dead, and other surprises. The ending doesn't have any memorable twists or turns. Every story twist is predictable, and every beat is carried out in a very workmanlike way. I enjoyed their banter, and by the end, I learned to like a character who I had expected to dislike. Delsin is a surprisingly likeable character, and the cast has enjoyable interactions with one another. Delsin and his brother set out to find the evil woman and steal her power to save their people. The head of the government conduit agency, known as the Department of Unified Protection (DUP), appears in Delsin's village and tortures people for information, embedding concrete spurs in their bodies that can only be removed by the conduit who did it. When a group of conduits ( InFamous' term for superhumans) escapes from a government convoy, Delsin runs into one and discovers that he is also a conduit who can copy others' abilities. Second Son stars Delsin Rowe, a young man who is part of a Native American tribe that lives on the outskirts of Seattle. It's set in the same world and features cameos by the same characters, but it's effectively a second shot at the same world from a new perspective. It justifies the continued plot by starting from the second game's good ending, but it explains that events killed most, but not all, of the superpowered beings. InFamous: Second Son is a half-sequel, half-reboot of the franchise. Comic books and video games don't stop plots simply because people died, though. The good ending involved the death of every superpowered person on Earth, and the bad ending was only slightly less definitive. It was a popular franchise, but the second game wrapped up the story quite firmly.
